Copyright Law in the Digital Society: The Challenges of by Tanya Aplin

By Tanya Aplin

Multimedia know-how is a key component to the electronic society. This e-book comprehensively examines the level to which copyright and database correct defend multimedia works. It does so from the viewpoint of united kingdom legislation, yet with due cognizance being paid to ecu legislations, overseas treaties and comparative advancements in different jurisdictions, corresponding to Australia and the U.S. The crucial argument of the publication is that the copyright and database correct regimes are, for the main half, versatile sufficient to fulfill the demanding situations provided through multimedia. for that reason, it truly is neither invaluable nor fascinating to introduce separate copyright security or distinct security for multimedia works. this crucial and unique new paintings may be crucial interpreting for any legal professional engaged in advising on highbrow estate issues on the subject of the recent media industries, and students and scholars operating in highbrow estate and laptop legislations.

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Sensors detect 36 37 38 39 40 Botto (1999) p 147. Botto (1999) pp 147–48. See also Cotton and Oliver (1994) p 98. Earnshaw and Vince (1995) p 81. Nielsen (1993) p 10. For Hansen (1999) p 205, however, multimedia is equated to hypermedia. (B) Aplin Ch1 8/4/05 10:22 AM Page 7 Legal View 7 movements of the participant’s head or body, causing the apparent viewing position to change. 41 Cotton and Oliver prefer to describe virtual reality in terms of its functionalities: The simulation of reality through realtime 3d animation, position tracking and stereo audio and video techniques.

23 Fluckiger (1995) p 9. 24 Fluckiger (1995) p 10. 25 Botto (1999) p 221; Chapman and Chapman (2000) pp 6–7. 26 Chapman and Chapman (2000) p 7. 27 Chapman and Chapman (2000) pp 6–7. 19 (B) Aplin Ch1 8/4/05 10:22 AM Page 5 Technical View 5 means that potentially a vast array of applications could qualify as multimedia, including interactive cable TV, websites, video games, databases, and stand-alone booths. The concepts of hypertext, hypermedia and virtual reality are terms which are often mentioned in connection with multimedia.

43 In having a continuum of sophistication, multimedia is similar to virtual reality. The fact that multimedia encompasses a range of works, from off-line to on-line, from unsophisticated to sophisticated, exacerbates some of the legal difficulties posed by this technology. 44 This brief review of the technical literature highlights that multimedia is accepted as a technological phenomenon and that its characteristics are generally agreed upon. At the same time, it exposes the fact that multimedia is fairly loosely defined and its relationship with other technological concepts (particularly hypermedia) is inadequately explained.

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