Head First iPhone Development: A Learner's Guide to Creating by Dan Pilone, Tracey Pilone

By Dan Pilone, Tracey Pilone

Let's say you may have an idea for a killer iPhone app. the place do you start? Head First iPhone Development can help you get your first software up and working very quickly. You'll quick learn how to use iPhone SDK instruments, together with Interface Builder and Xcode, and grasp Objective-C programming rules that might make your app stand out. It's an entire studying event for developing crowd pleasing, top-selling iPhone purposes.
* placed Objective-C center ideas to paintings, together with message passing, protocols, houses, and reminiscence administration * reap the benefits of iPhone styles akin to datasources and delegates * Preview your purposes within the iPhone Simulator * construct advanced interactions that make the most of a number of perspectives, information entry/editing, and iPhone rotation * paintings with iPhone's digital camera, GPS, and accelerometer * Optimize, attempt, and distribute your application
we predict a while is just too necessary to waste being affected by new thoughts. utilizing the most recent examine in cognitive technology and studying thought to craft a multi-sensory studying adventure, Head First iPhone Development offers a visually-rich structure designed for how your mind works, now not a text-heavy strategy that places you to sleep.

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Extra resources for Head First iPhone Development: A Learner's Guide to Creating Objective-C Applications for the iPhone

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As we go through the book, we’ll use different types of projects and discuss why you’d choose one over another for each app. For iDecide, we have one screen (or view) that we’re not going to be flipping or anything, so start with the View-based Application and name it iDecide. The Xcode template includes more than just source code. 10 Chapter 1 getting started Header files describe th e interface for the classe s the project you selected. m files contain the basic implementation files for the app type you selected.

In this book, you can get on with the business of learning how to create iPhone apps without stressing over the packaging and distribution of your app out of the gate. But, we know that’s what everyone who wants to build an iPhone app ultimately wants to do, so we cover that process (and all it’s glorious gotchas) in an Appendix at the end. We focus on what you can build and test on the simulator. ) tool for testing your apps on your computer. The simulator lets you try out your code without having to worry about getting it in the app store or on a real device.

Only one application can run at a time If it’s your application running, why should you care? , your app gets shut down and the user moves on to another application. You need to be able to gracefully exit at any time and be able to put users back into a reasonable spot when they return. 4 Chapter 1 getting started Anatomy of an iPhone app Before we dive into creating our first app, let’s take a look at what makes up a typical iPhone app. First we have one or more views... iPhone apps are made up of one or more views—in a normal app, these views have GUI components on them like text fields, buttons, labels, etc.

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