Monkey game development : beginner's guide : create by Michael Hartlef

By Michael Hartlef

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Ok, then let's carry on. When it comes to writing your Monkey code, you won't need anything else. There are other source code editors you could use to code your games with, but this book will utilize Monk for all the coding action. How Monk works and which tools it provides you with, for your development, will be explained in Chapter 2, Getting to Know your Monkey— a Trip to the Zoo. MSERVER—Monkey's own web server Since Version 39, Monkey has been shipped with its own HTML server. This was necessary as certain operations required some security rights for actions such as writing the app state within an HTML app.

And of course how to save your code and reopen it at a later point. Of course, you will have to create your first little game, PONGO—a very simple one, but a game in all its glory. You want be a game developer, right? So you've got to do what a game developer has to do. Together, we will recreate one of the first video games in history, Pong. Never heard about it? org/wiki/Pong. As a game developer, you have to start small, and this game is the perfect ground to build up your development skills with Monkey.

It is like a shoebox that you can store your toy cars in. Like lists and maps, you can iterate through them. The difference from a list is that the objects in a set can only exist once in it. No matter how many times you add an object to it, the set will contain it only once. So it is good to keep track of a number of objects. Insert("Third") 'Print all entries in the set For Local s:= Eachin mySet Print (s) Next End [ 21 ] Monkey—Huh? Stack Monkey provides a few ways to store data. The last module in this category is Stack.

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